// XmlEditor.cpp : Implementation of WinMain

#include "stdafx.h"
#include "resource.h"

// The module attribute causes WinMain to be automatically implemented for you
[ module(EXE, uuid = "{81F2DF79-51F6-4EDB-894F-819308D77215}", 
		 name = "XmlEditor", 
		 helpstring = "XmlEditor 1.0 Type Library",
		 resource_name = "IDR_XMLEDITOR") ]
class CXmlEditorModule
{
public:
// Override CAtlExeModuleT members
	/////wefjhewfhweihfioewfoehieiowhfehwoif
};
		 
